In March, I wrote about the early access launch of Core Keeper, a blend between top-down gameplay such as Stardew Valley and persistent co-op multiplayer features you’d find in Valheim or Terraria. It’s a fantastic little game, but until recently was held back by one critical issue: no private dedicated servers. As a result, you could only join a game when the host was online, which really dampened the chances for a little drop-in gameplay. I even noted as much […]
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